Tag: Skills

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  • Skills

    Pick and rate your character’s skills. Skills represent the things your PC is good at or has some training in. Your skills form a pyramid, with a single skill rated at Great (+ 4) — which we’ll usually refer to as the peak skill, and more skills at …

  • Academics

    The Academics skill is about knowledge and education. If your game has a reason to prioritize different fields of knowledge as being separate from one another, you might have several skills that follow the same basic template. For example, you might …

  • Athletics

    The Athletics skill represents your character’s general level of physical fitness, whether through training, natural gifts, or genre-specific means (like magic or genetic alteration). It’s how good you are at moving your body. As such, it is a popular …

  • Burglary

    The Burglary skill covers your character’s aptitude for stealing things and getting into places that are off-limits. In genres that rely on the use of a lot of technology, this skill also includes a proficiency in the related tech, allowing the …

  • Contacts

    Contacts is the skill of knowing and making connections with people. It presumes proficiency with all means of networking available in the setting. *Overcome:* You use Contacts to overcome any obstacle related to finding someone you need to find. …

  • Deceive

    Deceive is the skill about lying to and misdirecting people. *Overcome:* Use Deceive to bluff your way past someone, or to get someone to believe a lie, or to get something out of someone because they believe in one of your lies. For nameless NPCs, …

  • Empathy

    Empathy involves knowing and being able to spot changes in a person’s mood or bearing. It’s basically the emotional [[Notice]] skill. *Overcome:* You don’t really use Empathy to overcome obstacles directly — normally, you find out some information with …

  • Engineering

    Engineering is the skill of working with machinery, for good or ill. *Overcome:* Engineering allows you to build, break, or fix machinery, presuming you have the time and tools you need. Often, actions with Engineering happen as one component of a more …

  • Guns

    The counterpart to [[Melee]], Guns is the skill of using ranged weaponry, either in a conflict or on targets that don’t actively resist your attempts to shoot them (like a bull’s-eye or the broad side of a barn). *Overcome:* Unless, for some reason, …

  • Investigate

    Investigate is the skill you use to find things out. It’s a counterpart to [[Notice]] — whereas [[Notice]] revolves around situational alertness and surface observation, Investigate revolves around concentrated effort and in-depth scrutiny. *Overcome:* …

  • Melee

    The Melee skill covers all forms of close-quarters combat (in other words, within the same zone), both unarmed and using weapons. For the ranged weapons counterpart, see [[Guns]]. *Overcome:* Since you don’t really use Melee outside of a conflict, it’s …

  • Notice

    The Notice skill involves just that — noticing things. It’s a counterpart to [[Investigate]], representing a character’s overall perception, ability to pick out details at a glance, and other powers of observation. Usually, when you use Notice, it’s very …

  • Physique

    The Physique skill is a counterpart to [[Athletics]], representing the character’s natural physical aptitudes, such as raw strength and endurance. *Overcome:* You can use Physique to overcome any obstacles that require the application of brute force — …

  • Pilot

    The Pilot skill is all about operating vehicles and things that go fast. *Overcome:* Pilot is the equivalent of [[Athletics]] when you’re in a vehicle — you use it to successfully accomplish movement in the face of difficult circumstances, like rough …

  • Provoke

    Provoke is the skill about getting someone’s dander up and eliciting negative emotional response from them — fear, anger, shame, etc. It’s the “being a jerk” skill. To use Provoke, you need some kind of justification. That could come entirely from …

  • Rapport

    The Rapport skill is all about making positive connections to people and eliciting positive emotion. It’s the skill of being liked and trusted. *Overcome:* Use Rapport to charm or inspire people to do what you want, or to establish a good connection …

  • Resources

    Resources describes your character’s general level of material wealth in the game world and ability to apply it. This might not always reflect cash on hand, given the different ways you can represent wealth in a particular setting — in a medieval game, it …

  • Stealth

    The Stealth skill allows you to avoid detection, both when hiding in place and trying to move about unseen. It pairs well with the [[Burglary]] skill. *Overcome:* You can use Stealth to get past any situation that primarily depends on you not being …

  • Will

    The Will skill represents your character’s general level of mental fortitude, the same way that [[Physique]] represents your physical fortitude. *Overcome:* You can use Will to pit yourself against obstacles that require mental effort. Puzzles and …

  • Biotics

    Biotics is the ability to create mass effect fields using Element Zero nodules embedded in body tissues. These powers are accessed and augmented by using bio-amps. Biotic individuals can knock enemies over from a distance, lift them into the air, generate …