The Pilot skill is all about operating vehicles and things that go fast.
Overcome: Pilot is the equivalent of Athletics when you’re in a vehicle — you use it to successfully accomplish movement in the face of difficult circumstances, like rough terrain, small amounts of clearance, or stunt driving. Obviously, Pilot is also ripe for contests, especially chases and races.
Create an Advantage: You can use Pilot to determine the best way to get somewhere in a vehicle, and a good enough roll might allow you to learn features of the route that get expressed as aspects, or declare that you know a Convenient Shortcut or something similar.
You can also just read the Athletics description, and then make it about a vehicle. Advantages created using Pilot often revolve around getting good positioning, doing a fancy maneuver (Did a Barrel Roll, anyone?), or putting your opponent in a bad spot.
Attack: Pilot isn’t usually used as an attack skill (though stunts can certainly alter this). If you want to ram a vehicle, you can attack with Pilot, but you take the same shifts of harm you inflict.
Defend: Avoiding damage to a vehicle in a physical conflict is one of the most common uses of Pilot. You can also use it to defend against advantages being created against you or overcome actions of someone trying to move past you in a vehicle.
- Hard to Shake. +2 to Pilot whenever you’re pursuing another vehicle in a chase scene.
- Pedal to the Metal. You can coax more speed out of your vehicle than seems possible. Whenever you’re engaged in any contest where speed is the primary factor (such as a chase or race of some kind) and you tie with your Pilot roll, it’s considered a success.
- Ramming Speed! When ramming another vehicle, you ignore two shifts of damage. So if you ram and hit for four shifts, you only take two yourself.